Skyrim Monli 25
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I've been playing(pretty much exclusively) as and editing the old monli race for the past year/year and a half. Along the way I've made a few technical developments/advancements; as this is pretty much my favorite race I thought we might be able to combine our efforts...
yes i def use Ece and for strange reason when im for example on Nord race the hand slider is there , if i go back to monli , it dissapears for some reason , most of the other sliders are still there , i think only shoulder and hand slider dissapear .... , im using unp tbbp x117 option btw .
I guess I'll go a bit more in depth on the various systems. For isolating the head parts there's two things to take care of; moving away from the vanilla formlists(which results in having to patch hair/eye mods to get them to work) and duplicating the vanilla art files and moving them into a separate folder, I've got both of these pretty much completely automated via script in tes5edit. The goal is to set the race up so that it doesn't use any nif/tri/texture assets in the vanilla locations, with a race configured in this way the end user is free to install/uninstall/destroy their data folder however they like and it will have exactly zero impact on the custom race, compatibility troubleshooting is no longer required. As i mentioned previously it involves making copies of all of the vanilla assets and setting them up in a new folder unique to the mod, any custom files are then applied on top of that, and any records referencing content from the vanilla locations need to be patched(or duplicated then patched in the case of records in skyrim.esm). I'm probably doing a bad job of explaining this, I'll send you a link to a mod I made that has all this implemented already so you can look at it. 2b1af7f3a8