Rocket League Free Download Full Version
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Developed and published by Psyonix, rocket league is indeed one of the best sports games out there. With rocket-powered cars, this game gives a whole new angle to the game of soccer. It has both single-player and multiplayer modes are available in it. This game can also be played on various platforms, including Xbox and play stations.
You can either play by yourself or with friends in the 1v1, 2v2, and 3v3 online modes or enjoy extra modes like Rumble, Snow Day, or Hoops. This exhilarating game is ideal for both children and adults and is totally free of charge. If you have a Windows PC with at least 4 GB of RAM,2.5 GHz Dual-core processor, and 20GB storage, or NVIDIA GeForce 760, AMD Radeon R7 graphic card, you can download and play Rocket League.
Rocket League has enjoyed increased popularity over the years, thanks in no small part to Sony offering it free to PS Plus subscribers during its first month. Capitalizing on that early success, Rocket League will finally become a full-fledged free-to-play game this fall, bringing many changes to the vehicular soccer game. Here are the key things to know before it makes the jump.
The free-to-play upgrade is coming to all platforms on September 23. The current game will receive an update on September 16 to pave the way for the change. Rocket League will launch on Epic Games Store on September 23 as well and players will receive a $10 coupon for buying it there before October 23, which can be redeemed to buy games or add-ons above $15. Players who download on the Epic Game Store will receive the Sun Ray Boost and Hot Rocks Trail.
Not only will Rocket League be free, but fans will not need to purchase additional online services to play it. The game will no longer require a PS Plus or Nintendo Online subscription, similar to how games like Fortnite work on those platforms. Anyone who downloads it will be able to go online and start playing for free on any platform as long as they have an internet connection.
Sometime "this summer," the popular car-soccer video game Rocket League will become fully free to play on all existing platforms. In order to pull this off, however, the game's publishers at Epic Games are making a curious change to its PC version: it will be delisted from Steam.
Existing players on any platform (Steam, EGS, Nintendo Switch, PlayStation 4, Xbox One) who pay for and log in to Rocket League before its F2P transition the end of today, July 21, will receive a bundle of free "Legacy" content, mostly consisting of new and existing cosmetic options for the game's roster of cars. (This means owners of the game's disc version must log in ASAP to claim said goodies; after the switchover, your paid disc copy of the game won't trigger any special status.) This includes a few packs of cars and decorations that used to be sold as traditional DLC, before Rocket League delisted all discrete DLC packs in favor of an in-game, Fortnite-like store full of limited-time sales options.
Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Windows and PlayStation 4 in July 2015, with ports for Xbox One and Nintendo Switch being released later on. In June 2016, 505 Games began distributing a physical retail version for PlayStation 4 and Xbox One, with Warner Bros. Interactive Entertainment taking over those duties by the end of 2017. Versions for macOS and Linux were also released in 2016, but support for their online services were dropped in 2020. The game went free-to-play in September 2020.
Described as "soccer, but with rocket-powered cars", Rocket League has up to eight players assigned to each of the two teams, using rocket-powered vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game includes single-player and multiplayer modes that can be played both locally and online, including cross-platform play between all versions. Later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ice hockey and basketball.
As part of a means to monetize the game beyond downloadable content, Psyonix has tried a few different approaches. In September 2016, it introduced a loot box system known as Crates, where players could purchase them with a random selection of in-game customization items, opened through the purchase of Keys using real-world funds.[16] Due to increasing governmental concern over loot boxes, Psyonix replaced the Crates system with Blueprints in December 2019, which offer a known specific item with potential modifiers as potential end-of-match drops.[22] These Blueprints can then be crafted using the game's new premium currency (Credits),[23] or purchased with real-world funds, if the player so chooses.[24][25] A new rotating Item Shop was introduced in December 2019 as well, with Featured items available on a 48-hour timer and Daily items on a 24-hour timer. The Item Shop includes all types of in-game items, such as Painted Cars, Exotic Wheels, Goal Explosions, and many more. Each item has a listed Credit value that will show the item's cost, allowing players to purchase the exact item they want, instead of relying on RNG to attain a specific item previously available through loot boxes.[26] Separately, Psyonix added a battle pass feature to the game in September 2018, known as the Rocket Pass. Each pass, which lasts a few months, has challenges and other opportunities through playing Rocket League that allow players to increase the tier of the Pass, from which new unique customization options tied to that pass can be unlocked. While the Rocket Pass is free to all players, a flat-cost premium option that accelerates the level up rate and unlocks additional items at certain tier levels can be purchased.[27][28]
As Psyonix finished development of Battle-Cars, the studio had tried to gain access to a publisher by selling their game as "soccer, but with rocket-powered cars"; none of the publishers seemed interested.[31] Ultimately, they opted to self-publish the game on the PlayStation Network with almost no marketing.[33] Though it was downloaded more than two million times, it was not considered very successful even after the studio cut the price.[30][33] The studio continued on to other projects, though kept the idea of building on Battle-Cars as an option, recognizing the game had a small but dedicated fan-base that provided them with ideas for expansion.[30][31] These other projects, which including contract work for AAA games, including Mass Effect 3 and Gears of War, helped to fund the development of Rocket League.[34]
Psyonix had at one point considered having Rocket League as a free-to-play game with microtransactions, inspired by Team Fortress 2 and Dota 2's models.[35] Though they had put in efforts to establish a free-to-play model, Psyonix decided instead to switch to a traditional sale method, and offer only cosmetic elements as downloadable content, assuring that no players would have any additional advantage beyond their own skill.[37] The name Rocket League was selected in part to reduce the size of the game's title in order to appear fully in digital storefronts, and also served to be an easier to remember name as well as a more mature-sounding title than Battle-Cars, according to Hagewood;[30] speaking on Rocket League's development in March 2016, Davis opined that Supersonic Acrobatic Rocket-Powered Battle-Cars was "the worst game name of all time".[37]
Rocket League has been one of the leading games in supporting cross-platform play between personal computers and consoles. Jeremy Dunham, Psyonix's vice president of publishing, says cross-platform play helps establish a stable player base and avoid the snowball effect that can cause isolated player bases on individual platforms to wane, particularly in the transition from one console generation to the next.[41][42] Though the Xbox One version lacked this feature at launch,[43] Microsoft in March 2016 announced that Rocket League would be the first game in a new initiative they were taking to enable cross-play between Xbox One and Windows players who have Xbox Live accounts;[44] this cross-platform play feature was added in an update in May 2016.[44][45] Microsoft has stated that they offer other networks, such as Sony's PlayStation Network, the ability to integrate with Xbox Live to allow full cross-platform compatibility for games like Rocket League. Dunham noted that this cross-platform idea had been something they asked Microsoft about when Rocket League was set for an Xbox One release, but he stated that Microsoft did not seem to be on board with it. Only after they had neared the release date would Microsoft take the initiative to offer it as one for their new cross-play efforts and started working towards this possibility in the game.[46]
Psyonix planned to continue to support Rocket League with downloadable content (DLC), intending to keep all gameplay updates free and only charging for cosmetic items.[55] In November 2015, a free update added the ability to Mutate a match, allowing for a number of different custom presets and match settings, including a low gravity mode and a cubed ball, among other improvements and additions.[8] Through this, Psyonix is able to offer custom game playlists to test out new modes or for holiday-themed events. For example, during the latter part of December 2015, Psyonix introduced an ice hockey-based mutation alongside a special event featuring holiday-themed decorative items, replacing the normal ball with a hockey puck, and changing the floor to ice.[8][9][56] This mode proved very popular and was permanently added to the standard playlists on February 24, 2016.[57] In February 2016, a new game playlist called Rocket Labs was added to offer new experimental maps to players as a means to gauge feedback and interest in a map before adding it to the game's standard map playlist.[58] In April 2016, the developers added the basketball-based playlist to the standard playlists.[14] A new Rumble mode, which adds unique power-ups on various maps, was released in September 2016.[38][59] 2b1af7f3a8