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The game has been built upon Capcom's RE Engine, which was originally built for Resident Evil 7: Biohazard, but has since been used for Devil May Cry 5 as well. Fun fact: the "RE" stands for the first two letters of the engine's full name, "Reach for the moon." Told you it was fun.
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The first significant update to the engine was the release of the PC version of Lost Planet: Extreme Condition, which was the second PC game to support DirectX 10 and the first with a DirectX 10 demo.[9][10] Ambient occlusion and parallax occlusion mapping support was added to the engine, and under DirectX 10 improved soft shadow rendering, and by the use of vertex shaders, less artifact-prone motion blur, fur shading and improved depth of field with a bokeh-like appearance.[11][12][13] The two games on PC that followed Lost Planet: Extreme Condition - Devil May Cry 4 and Resident Evil 5 - also featured DirectX 10 support, but Capcom decided against using it to improve upon the visuals,[14][15] thus making them look largely the same as when running under DirectX 9.[16][17] However, Resident Evil 5 under DirectX 10,[18] was the first video game to be presented fully in stereoscopic 3D, including all of its cutscenes, and the first to be rated as "3D Vision Ready" by Nvidia.[19] Later re-releases of the two games on PC removed DirectX 10 support.[20][21]
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