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The Elder Scrolls IV: Oblivion® Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges. Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006.
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Oblivious transfer (OT) protocols mainly contain three categories: 1-out-of-2 OT, 1-out-of-n OT, and k-out-of-n OT. In most cases, they are treated as cryptographic primitives and are usually executed without consideration of possible attacks that might frequently occur in an open network, such as an impersonation, replaying, or man-in-the-middle attack. Therefore, when used in certain applications, such as mental poker games and fair contract signings, some extra mechanisms must be combined to ensure the security of the protocol. However, after a combination, we found that very few of the resulting schemes are efficient enough in terms of communicational cost, which is a significant concern for generic commercial transactions. Therefore, we propose a novel k-out-of-n oblivious transfer protocol based on bilinear pairing, which not only satisfies the requirements of a k-out-of-n OT protocol, but also provides mutual authentication to resist malicious attacks. Meanwhile, it is efficient in terms of communication cost.
In 2007, Halevi and Kalai [23] proposed another scheme by using smooth projective hashing and showed that the used RSA composite in their scheme need not be a product of safe primes. Also in 2007, Camenish et al. and Green and Hohenberger proposed two related OT schemes [24, 25], respectively. Both focus on the security of full simulatability for the sender and receiver to resist against selective-failure attack [7]. In 2009, Qin et al. [26] proposed two noninteractive schemes. However, in their protocols, a receiver has to interact with a third party to obtain the choice-related secret key each time it wants to select one of the sent message. This makes their scheme somewhat inconvenient and inconsistent with the meaning of noninteractive protocols as indicated in the title (this phenomenon can also be found in some proposed noninteractive OT schemes). In the same year, Chang and Lee [27] presented a robust scheme using both the RSA blind signature and Chinese Remainder Theorem. However, we found their scheme fails since the sender can decide which parts of the messages were chosen by the chooser. We will describe this weakness in Section 3.2. In addition, in 2011, Ma et al. [28] proposed an oblivious transfer using a privacy scheme for a timed-release receiver. Their scheme has a good timed-release property. However, it needs to call ZKP times to learn k of the n sent messages. This makes their protocol less efficient. Moreover, it does not have mutual authentication. Therefore, when the sender and receiver want to communicate, they need a secure channel. Otherwise, without identity authentication, malicious attackers can simultaneously launch many ZKPs. This will degrade the system performance and may cause the system to suffer from a denial-of-service (DOS) attack (according to the definition in [29]).
In this paper, we defined a new secure multi-party computation problem, called Oblivious Set-member Decision problem, which allows one party to decide whether a secret of another party belongs to his private set in an oblivious manner. There are lots of important applications of Oblivious Set-member Decision problem in fields of the multi-party collaborative computation of protecting the privacy of the users, such as private set intersection and union, anonymous authentication, electronic voting and electronic auction. Furthermore, we presented two quantum protocols to solve the Oblivious Set-member Decision problem. Protocol I takes advantage of powerful quantum oracle operations so that it needs lower costs in both communication and computation complexity; while Protocol II takes photons as quantum resources and only performs simple single-particle projective measurements, thus it is more feasible with the present technology.
Houses in Oblivion are buildings in which you may sleep and safely store items in non-respawning containers. Each major city (except Kvatch) has a house available for you to purchase. Some of the official downloads also add new homes, and there are even a few free homes that become accessible after completing associated quests. However, only the houses purchased inside major cities count towards your "Houses Owned" statistic. There is no limit to the number of houses you can own. Once a home is purchased and has been entered, the door is permanently unlocked (although there is a glitch associated with the Bravil house). Although it is impossible to lock the door, no NPCs will enter your house when you are not there, nor will any NPCs steal items from your house.
The benefits of owning a house may not be immediately evident. There are free beds available in the game, any items left in a pile on the floor are perfectly safe, and there are even some containers outside houses that do not respawn. One main benefit of owning houses is that they allow you to be organized, giving easy access to your belongings and storage areas. Houses provide you with a regular place to sleep near your stored items, and support roleplaying situations calling for a home. Fast-traveling from within the purchasable homes in every city (except Anvil) is another benefit, especially for vampires.
This is not a house in the traditional sense, but Deepscorn Hollow, from the Vile Lair official download. A quest must be completed to actually own it. It is tailored for "evil" or "criminal" characters. This house is for those that wish to live like the Dark Brotherhood but do things their own way. The lair is in a very hard-to-reach area of the map in a swampy area, and is decorated with interesting and morbid items. When the upgrades are completed, you have the perfect house for a vampire assassin. The Shrine of Sithis can cure illnesses if your Infamy is too high to use temples, and the Font of Renewal can cure vampirism. It offers many poisonous plants, some unique. You can even send out a Dark Minion to "kill in the name of Sithis" for you, storing the items of the victim in the lair's chest, though this will earn you an infamy point. It is possible to obtain and use all the lair's benefits except the Shrine of Sithis and sending the Dark Minion out without earning any infamy points. The Gray Cowl of Nocturnal may be used to circumvent these restrictions, but a character concerned with keeping infamy at zero is unlikely to have obtained the cowl.
Frostcrag Spire is available from the Wizard's Tower official download. It is particularly well-suited for mage-type characters and those who prefer solitude, but is also ideal for one does not want to join the Mages Guild but wants access to custom spells and custom enchantments. Some players may want the tower simply for the view. To use all available features of this home you must complete the associated quest. Even with no upgrades, the tower contains a wide variety of plants to harvest, including those otherwise only available in Oblivion and Mankar Camoran's Paradise.
You get a free permanent bed and storage at the Aleswell Inn for completing the easy starter quest Zero Visibility. The chest of drawers within that room can be safely used for storage (but the other containers in the building cannot). There is also a small bedroll in the room that you can sleep on.
You get free permanent beds and storage in two of the upstairs bedrooms for completing the Dark Brotherhood quest Whodunit?. The chest containing Legion heavy armor within the southeast bedroom can be safely used for storage. The chests at the foot of the two beds in the southwest bedroom are likewise safe storage. All six of the beds here are usable. The Summitmist Manor basement has an additional six sacks that are also safe storage.
You can get a permanent free room and storage at White Stallion Lodge. If you travel to Leyawiin you will hear rumors about Mazoga. Her quest line can be started by speaking to Count Marius Caro at Leyawiin Castle County Hall. One reward for completing the second of the two quests is the key to the White Stallion Lodge. You can sleep in the lodge and all the containers in the building can safely be used for storage. Your friendly Orc roommate will only eat the food, and will often leave to hunt Black Bow Bandits. You can follow her to Rockmilk Cave, Undertow Cavern, and Telepe to fight together.
Fort Farragut: Entered via a hollow tree in the area, it provides a safe open-topped Grain Sack, Small Sack next to it, and Jewelry Box; the other containers are not safe. The bed in there can be used, and a Very Hard locked barrel respawns Poison Apples you can sell. This is a rather rough free home, and you have to fight off some respawning undead to get and keep it.
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