Ck2 Secret Society Mod
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The Dragonkin is a society mod for Crusader Kings 2. A secret society; those who join wish to embrace their draconic heritage and transform into real dragons! The society grants several powerful boons: themed around draconic relics, hoarding gold and dragon culture.
The faith is seperated into three sects of belief; Elder Lore, which is based off the teachings of H.P. Lovecraft, Masonic Lore, based on the belief of a secret society with magic powers, and Lore of the Diabolical Pact, based on the belief that the ancestors only survived the Event because of this mysterious agreement. Each sect gives characters a +1 and -1 modifier to a certain trait. When the faith is reformed, Occultists are given the option to switch beliefs.
Download from: Steam Workshop (opens in new tab)Crusader Kings lends itself to any intrigue-laden setting, which is why the CK2 Game of Thrones mod was such a perfect fit. But if you're looking for intrigue, you'll find just as much in the World of Darkness. Princes of Darkness lets you play as a vampire in the universe of Vampire: The Masquerade, immortal and thirsty. You can feed on mortals, sire new vampires, develop mental and magical powers, and even craft your own undead culture. Based on a CK2 mod, it's already fairly developed, and it really takes advantage of CK3's religious system, which is how you'll set the rules and rituals of your vampire society.
Download from: Steam Workshop (opens in new tab)You've already forged an empire, so what's next? How about discovering the secret of immortality, and the power to bestow it on others? The Immortality mod gives you a bunch of decisions, including granting and taking away immortality from yourself and others, setting your visual age and curing diseases and wounds. From there, you might as well start your own religion.
For the local Church or Convent the player could find the place run entirely by women and speaking ofa very different Lord than the one the player is used to and instead speak of a great tentacled God and so on. The player can then ask just what the locals think they're doing and can either A) Destroy the place for heresy, B) Let the place remain and secretly convert and join in their rituals or C) Outright convert and join in their rituals.
I plan to eventually make tentacle spawn relevant by allowing you to either keep them in court (so you get your own pet tentacle monster) or turn them into tentacle armies. Maybe you can also birth parasites, which you can use to secretly corrupt others. That's a bit like "tentacle mana" but makes more sense RP wise.
Another Idea is having an outbreak once the ruler becomes a tentacle slave. New laws and reforms could be added or a crown law just right and out banning hunting of tentacle beasts. This of course would be very negatively received. But would lay the foundations to setting up the cult of whatever aka the new religion and forming a secret society around the elite of said cult. There is also an opportunity to use the away function from like the futa mercenary mod where your ruler goes away for sometime to be bred by tentacle beasts while a regent takes over without having to sacrifice.
For more flavor, maybe include tentacle attacks in a dark forest or while bathing in a pond/river. And maybe hook into secret cult events especially those dealing with forbidden lore/books or delving into dangerous ruins.
The portrayal of the ealy settlers as good people fleeing religious persecutions in order to build a new utopian society of freedom, when in fact many of them were authoritarian religious fanatics even by the standards of their time.
The idea that British settlers mostly arrived on virgin lang and built a society where there was nothing, as the hunter-gatherer natives had not done anything with the land, when in fact they were often appropriating cultivated farmland of tribes that had developped an agricultural civilization.
Most criminals tend to age out of violent ways around their mid-20s. (Someone smarter than me has probably done the research of exactly when.) Is it possible to hold them long enough that their violence drops but not too late to get them to be functional members of society?
I expect a large chunk of society would accept caning if there was compelling evidence that it would have a sufficient deterrent effect to make up for the lack of prevention, but I doubt there is much evidence in either direction.
One thing that always strikes me about Singapore is that on one side, they seem like a less free society than the US in many ways (and one much less concerned with the possibility of an innocent man going to prison in theory), and yet their per capita prison population is much, much smaller than that of the US. 2b1af7f3a8